Making a piggy bot stopper script work for you

If you're tired of automated spam or annoying glitches, setting up a piggy bot stopper script is probably the best move you can make right now to keep your game or server running smoothly. It's one of those things where you don't realize how much you need it until your lobby is flooded with accounts that clearly aren't being controlled by actual humans. Whether you're running a custom Roblox room or just trying to manage a community space, these bots can be a real headache.

I've seen it happen a dozen times: a game starts getting popular, and suddenly, the bots arrive. They clutter the chat, they mess with the mechanics, and they generally just ruin the vibe for everyone else. Using a script to stop them isn't about being "mean" to the bot creators; it's about making sure your actual players have a space where they can actually play without being harassed by a line of code.

Why you even need a stopper script

The term "Piggy" in this context usually refers to the massive hit on Roblox, but the logic applies to a lot of different platforms. Bots are designed to perform repetitive tasks. In the world of Piggy, these might be accounts designed to farm items, spam advertisements for shady websites, or just sit there and take up space so real players can't join.

A piggy bot stopper script acts as a sort of digital bouncer. It looks at the behavior of everyone joining and tries to figure out who's a person and who's a program. If it catches something fishy, it kicks them or prevents them from interacting with the game world. It sounds complicated, but once you break down the logic, it's actually pretty straightforward.

Most of these bots follow a very specific pattern. They join, they move in a straight line, or they instantly send a chat message. A good script looks for these "inhuman" behaviors. For example, a real person usually takes a few seconds to load in, look around, and then move. A bot might execute its command the exact millisecond it hits the server. By adding a small delay or a check for specific movement patterns, your script can filter out 90% of the junk immediately.

How the script logic actually functions

You don't need to be a master programmer to understand how a piggy bot stopper script operates under the hood. Most of the time, it relies on "flags." A flag is basically a little note the server makes about a user.

Let's say a user joins. The script gives them a "new user" flag. If that user sends a chat message with a URL in the first three seconds of joining, the script sees that as a major red flag. If they do it twice, the script triggers an automatic kick. It's all about setting thresholds. You don't want to kick real players who just happen to be fast typists, so you have to balance the sensitivity of the script.

Another common method is checking the account age. A lot of the bots used to raid games are brand new accounts. If your script checks the "AccountAge" property and sees the account was made ten minutes ago, it can restrict what that user is allowed to do. Maybe they can't chat for the first five minutes, or maybe they can't join certain "Pro" lobbies. This simple check is often enough to discourage botters because it makes their job way more tedious.

Implementation and where to put the code

When you're actually putting a piggy bot stopper script into your project, you usually want it to be a server-side script. If you put it on the client side (meaning it runs on the player's computer), the bot creators can just find it and disable it. When it's on the server, they can't touch it.

I usually recommend placing the script in a folder like ServerScriptService if you're working within the Roblox engine. From there, you want to hook it into the PlayerAdded event. This is the moment the server realizes someone is joining.

Setting up the initial check

The first thing the script should do is wait for the character to load. Once the character is there, you can start running your checks. You can check for things like: * The Player's Name: Bots often use random strings of numbers or very specific naming conventions. * Movement: Does the player move in a way that's physically impossible for a human? * Input Frequency: Is the player clicking the screen 50 times a second?

If any of these things hit a certain limit, the script executes its "stop" command. This could be a simple player:Kick("Bot behavior detected") or something more subtle like moving them to a "jail" part of the map where they can't bother anyone.

Dealing with more advanced bots

Now, I'll be honest—bot creators are getting smarter. They know people use a piggy bot stopper script, so they try to make their bots act more human. They'll add random delays or make the bot walk in circles to look "busy."

This is where you have to get a little creative. Some developers use "invisible touch-points." Imagine an invisible brick in the middle of a hallway that a normal player would naturally walk through. A bot that's programmed to take a very specific, optimized path might avoid it entirely. Or, you could have a "click test" where a small button appears on the screen in a random spot, and the user has to click it within thirty seconds to prove they're paying attention.

It's a bit of an arms race, really. You update your script, they update their bot. But for the most part, having even a basic script is going to save you from the vast majority of low-effort bot attacks.

Common mistakes to avoid

One thing I see a lot of people do when they first set up a piggy bot stopper script is making it way too aggressive. If your script is so strict that it kicks people with slow internet or younger kids who might not know how to play yet, you're going to kill your game's growth.

Always test your script with a real person first. If your friend joins and gets kicked because the script thought their lag was "bot-like movement," you need to dial back the settings. It's better to let a few bots through than to kick a hundred real players.

Another mistake is using a script that's public and hasn't been updated in years. Bot creators know those old scripts inside and out. They've already written code to bypass them. If you're going to use a template you found online, make sure you tweak it. Change the variable names, change the timing, and add your own unique checks.

Keeping your community safe

At the end of the day, a piggy bot stopper script is about community management. When people join your game, they want to have fun. They don't want to see a chat box filled with "FREE ROBUX AT SCAM-SITE.COM" or have the game lag out because fifty bots are teleporting around the map.

Keeping the environment clean makes people want to stay. It makes them want to invite their friends. It might seem like a small technical detail, but the health of your game really depends on how well you can keep the bad actors out.

If you're just starting out, don't feel overwhelmed. You don't need a thousand lines of code. Start with a simple script that checks account age and chat frequency. As you see more bots, you can add more layers to your defense. It's a learning process, but it's definitely one worth diving into if you're serious about your project.

Why this matters for the future

As AI and automation get better, the bots are only going to get more sophisticated. Having a solid understanding of how a piggy bot stopper script works now will give you a huge advantage later. You'll understand the logic of user verification and behavioral analysis, which are skills that translate to almost any type of software development or online moderation.

Anyway, I hope this gives you a better idea of why these scripts are so useful and how you can start using one yourself. It's a bit of a cat-and-mouse game, but with the right tools, you can definitely keep your game a fun, bot-free zone. Just remember to keep things balanced, stay updated, and always put the player experience first. Good luck with your scripting!